I'm a passionate software engineer with a strong focus on game development, web technologies, and backend systems. Holding a Bachelor's degree in Computer Science from the University of Utah (2019), I've spent the last five years honing my skills across various industries.
Throughout my career, I've worked on immersive VR experiences, performance-critical backend systems, and dynamic web apps. I love solving tough engineering problems with creativity and clean code.
June 2023 - May 2024 | Austin, Texas
May 2022 - March 2023 | Remote
May 2020 - April 2022 | Austin, Texas
December 2019 - May 2020 | Austin, Texas
September 2018 – December 2019 | Salt Lake City, Utah
The University of Utah
Bachelor of Science in Computer Science - Emphasis on Video Games
2015 - 2019
Get Seeded 2018 – The University of Utah
Received $2500 in funding for the VR project Into The Dark.
In this project, we developed a fully immersive VR shooter demo that used state-of-the-art motion capture technology to deliver a highly interactive experience. The setup involved full body tracking suits that were equipped with tracking cameras to capture the user's movements. This data was fed into Unity, where we controlled digital avatars that mimicked our real-world actions.
In Killer Radishes, you are thrown into an action-packed arena where you face off against waves of angry radishes. Armed with a gun and two powerful shots, your mission is to survive the relentless onslaught of these vegetable enemies, all while navigating the chaotic battlefield. Made in 2 days for Week 106 of Weekly Game Jam.
Email: bryle95@hotmail.com
Website: www.bryanlee.tech
GitHub: github.com/hexsauce
LinkedIn: linkedin.com/in/bryan-lee95